Monday, March 12, 2007

Open Source blog on social impact of MMORPGs

Interesting threads here in this blog from Radio OpenSource--one that asks the question explicitly:

"Up to now, virtual worlds have evolved as entertainment, and as a way for designers to make money. But will they “grow up” and be designed to serve people instead or in addition? Will a virtual world be designed to help people with specific mental disorders treat themselves? Or in an attempt to help a citizenship restore a feeling of civic responsibility? Will some PBS-kids-like entity design an immersive Sesame Street? How about a community-designed world (Wiki-world) that evolves in response to community needs? "

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