Wow! This you've got to see: the Second Life Liberation Army is apparently reeking havoc in some islands seeking a new form of digital rights--beyond those of the developer-client. And using in-world 'terrorism' to do it....
Hmmmmm....
Monday, March 12, 2007
Open Source blog on social impact of MMORPGs
Interesting threads here in this blog from Radio OpenSource--one that asks the question explicitly:
"Up to now, virtual worlds have evolved as entertainment, and as a way for designers to make money. But will they “grow up” and be designed to serve people instead or in addition? Will a virtual world be designed to help people with specific mental disorders treat themselves? Or in an attempt to help a citizenship restore a feeling of civic responsibility? Will some PBS-kids-like entity design an immersive Sesame Street? How about a community-designed world (Wiki-world) that evolves in response to community needs? "
"Up to now, virtual worlds have evolved as entertainment, and as a way for designers to make money. But will they “grow up” and be designed to serve people instead or in addition? Will a virtual world be designed to help people with specific mental disorders treat themselves? Or in an attempt to help a citizenship restore a feeling of civic responsibility? Will some PBS-kids-like entity design an immersive Sesame Street? How about a community-designed world (Wiki-world) that evolves in response to community needs? "
"Virtual Citizen" Association
Here's something very interesting: a group lobbying within the MMORPG community for virtual citizenship rights, etc. This we have to look at and include in the chapter...citizenship education is ALREADY HAPPENING in the synthetic world environment....
2nd Life Stats, etc.
There are quite a few sites that report research/data on various aspects of life in SL. This is something to think about: how to use this to teach social studies content, etc.:
My Virtual Life
Very interesting Business Week piece that includes some key issues on property rights. These could be translated into a civics/economics class without needing to 'be' in a MMORPG...Something for us to consider for the chapter. What is potential of this as a teaching tool without needing to be in the game....
What if civics class were an online game?
Interesting think piece from Tom Regan in the Christian Science Monitor.
Tuesday, February 27, 2007
Serious Gaming and the Classroom
Educause piece on intergrating serious games into the classroom...This focused on creation of a MEGA (multiplayer, educational gaming application) at NCSU...Need to quote from this??
What can school leaders learn from video games?
Interesting piece on how to get games (including some MMORPGs) into schools. Focuses on school leaders and helping them see the potential, bit also some hurdles, etc. Might be used in the 'recommendations to the field' section....
Second Life commerce by real world companies....
"When Toyota Motor Corp. wanted to promote its new Scions to young buyers, it turned to one of the growing number of digital design companies doing business in the popular online universe "Second Life." (Wired article)
Friday, February 23, 2007
Simulation Games in Classrooms
Here's a timely piece on computer simulations in classrooms by Marc Prensky. This might fit nicely with our "next steps" section of the paper. See what you think...
Thursday, February 22, 2007
Second Life at Ohio University
Ohio University has made use of Second Life. Check out the article describing it.
Wednesday, February 21, 2007
Thursday, February 01, 2007
MMORPG and Distance Learning
Here's a NY Times piece about using 2ndLife in a college level distance learning class...
Thursday, January 25, 2007
Games in Education...More General
This blog is a good summary of some of the issues presented at the 2006 Serious Games Summit
which also has some good resources...
which also has some good resources...
Friday, December 15, 2006
MMORPs and Civil Society....
I stumbled across this very interesting blog. This post is about an online protest that occured in one of the largest MMORPs in China. It had to do with a player whose avatar was deemed offensive and jailed until her agreed to change it. This resulted in a massive (+60,000 players?) protest of this that was also somehow related to deteriorating Chinese-Japanese relations...This is the kind of 'civic efficacy' that social studies is supposed to foster...
On a different note, this article in the online journal Game Studies describes a MMORP that had as its goal the manipulation of eToys stock price (within the game itself) and how players sought to accomplish this...Sounds like economic education to me...
On a different note, this article in the online journal Game Studies describes a MMORP that had as its goal the manipulation of eToys stock price (within the game itself) and how players sought to accomplish this...Sounds like economic education to me...
MMORPG in High Schools
Here's a piece by a guy from Trinity Unversity that explores the use of virtual worlds in teaching high school. A musts read with some important citations that we need to get. I'll try to find these and post soon...
Thursday, December 14, 2006
MMORG and Teaching/Learning
Found a guy named John Savery (U. of Akron) through a colleague here...He's done work in the educational potential of MMORG's for classroom practice. I sent him an e-mail, no response yet...
Along similar lines, ran across this grant proposal which lays out how you might actually use MMORG in a K-12 classroom as well as some key citations we might want to check out.
We need to check out Civ3 to see if this might have more potential for the social studies classroom...
A few other pieces:
Along similar lines, ran across this grant proposal which lays out how you might actually use MMORG in a K-12 classroom as well as some key citations we might want to check out.
We need to check out Civ3 to see if this might have more potential for the social studies classroom...
A few other pieces:
- MMORPG’s in the college classroom
- NECC presentation outline: Video Games as Constructivist Learning Environments (http://topics.typepad.com/pondering/games/index.html)
- Rochester Castle MMORPG: Instructional gaming and collaborative learning at a Western Australian school: includes a "where to start" section...
- A Second Life 'action research' study blog: http://www.secondlife.intellagirl.com/2006/06/26/working-toward-an-outilne/
Monday, December 11, 2006
Second Life Economics
Found several interesting pieces at CNETnews.com. This one is about 2nd life's virtual economoy and this one is about the market for real estate in 2nd life...
Key points raised in each: (1) copright, propoerty rights, (2) lack of 'government' enforcement of propoerty rights, (3) degree to which users (the 'people') will demand some redress of these perceived injustices...
Give these a read and let's touch base...
Key points raised in each: (1) copright, propoerty rights, (2) lack of 'government' enforcement of propoerty rights, (3) degree to which users (the 'people') will demand some redress of these perceived injustices...
Give these a read and let's touch base...
MMORG and Teaching Social Studies
Resources
Edward Castronova-RMT Overview
Edward Castronova-The Economist
Game Studies-On Virtual Economies
Games and Culture (Academic Journal)
mmorgchart.com (Size of MMORG world)
Academic Papers
SSRN-On the Research Value of Large Games Natural Experiments in Norrath and Camelot by Edward Castronova
SSRN-Real Products in Imaginary Worlds by Edward Castronova
SSRN-On Virtual Economies by Edward Castronova
SSRN-Virtual Property by Joshua Fairfield
SSRN-Virtual Worlds A First-Hand Account of Market and Society on the Cyberian Frontier by Edward Castronova
State of Play III Video Time Capsule (Videos from first 3 SOP conferences, including an interview with Nick DeKanter!)
Synthetic Worlds Initiative at Indiana University
Terra Nova (The Blog...)
G4 - Videos - Search
Edward Castronova-RMT Overview
Edward Castronova-The Economist
Game Studies-On Virtual Economies
Games and Culture (Academic Journal)
mmorgchart.com (Size of MMORG world)
Academic Papers
SSRN-On the Research Value of Large Games Natural Experiments in Norrath and Camelot by Edward Castronova
SSRN-Real Products in Imaginary Worlds by Edward Castronova
SSRN-On Virtual Economies by Edward Castronova
SSRN-Virtual Property by Joshua Fairfield
SSRN-Virtual Worlds A First-Hand Account of Market and Society on the Cyberian Frontier by Edward Castronova
State of Play III Video Time Capsule (Videos from first 3 SOP conferences, including an interview with Nick DeKanter!)
Synthetic Worlds Initiative at Indiana University
Terra Nova (The Blog...)
G4 - Videos - Search
Subscribe to:
Comments (Atom)